Polygon dev Archive
A downloadable project for Windows
TOP 5 Projects:
- Cube Runner 2
- أحلام طفل عشوائي جدا
- Skyline Flight
- Clay Party
- Phantom Shift
My Complete Archive from September 2021 to Present
| Software Type | Software Name | Creation Date | Completion | Downloadable | Context | Made with |
|---|---|---|---|---|---|---|
| Game | The Flying Crates | Sep-Oct 2021 | Done | Yes | Unity Learn: Create With Code | Unity |
| Game | Race The Time | Oct 2021 | Prototype | Yes | - | Unity |
| Game | Cube Runner | Mar 2022 | Done | Yes | - | Unity |
| App | Randomizer | Jul 2022 | Done | Yes | - | Unity |
| Game | Stolen Diamond | Sep 2022 | Prototype | Yes | - | Unity |
| "Fun software" | Count your breath | Oct 2022 | Done | Yes | 2022's solar eclipse! | Unity |
| App | Task System | Dec 2022 - Feb 2023 | Prototype | No | - | Unity |
| Game | Ballistic | Jul 2023 | Done | Yes | Game Zanga 12 | Unity |
| App | Converter | Aug 2023 | Prototype | No | - | Unity |
| Game | Taxi Life | Oct 2023 | Prototype | Yes | - | Unity |
| App | Routine Handler | Jan 2024 | Prototype | No | - | Unity |
| Game | Phantom Shift | Jan-Feb 2024 | Done | Yes | Global Arabic Jam 4 | Unity |
| Game | غرسة النجاة | Feb-Mar 2024 | Prototype | No | Game Zanga (Special) - Worked with team | Unity |
| Game | Ballistic: Knockout | Jul 2024 | Prototype | No | - | Unity |
| Game | Save From The Storm | Sep 2024 | Done | Yes | - | Unity |
| Game | Skyline Flight | Oct-Dec 2024 | Done | Yes | - | Unity |
| App (.NET) | QuickURL | Mar 2025 | Done | Through official link | - | Visual Studio |
| Game | Cube Runner 2 | Feb-Jun 2025 | Done | Through official link | - | Unity |
| Game | Clay Party | Jul 2025 | Done | Through official link | Game Zanga 13 - Worked with team | Unity |
| Game | The Flying Crates 2 | Mar-Apr 2026 | Prototype | No | - | Unity |
| Game | أحلام طفل عشوائي جدا | Aug 2026 | Done | Through official link | Game Zanga 14 | Unity |
| Solo projects | 19 |
| Team projects | 2 |
| Game jams | 5 |
| Games | 15 |
| Apps/others | 6 |
| Completed projects | 12 |
| Prototypes | 9 |
| All projects | 21 |
The Flying Crates
My first try to make a playable game after ending Unity Learn's course: "Create With Code".


Race The Time
The first complete idea I invent by myself to try implementing it into Unity.
Simply, the idea is about racing the time, there are no cars to try to beat them, you are just trying to beat the time by finishing as fast as possible without being distracted by other cars.


Cube Runner
Inspired by Brackeys' YouTube course "How to make a game", I took the core game and polished it with joystick compatibility, several levels, save/load system and other features.
First time for me to try to make music using Bosca Ceoil, and generate suitable 8-bit sound effects using SFXR.


Randomizer
This is the first app I design using Unity.
First time to go a little deeper than I used to and make an app that generates random data in various ways, for example: (numbers, words, sentences, teams generator, and more).


Stolen Diamond
A prototype I made to test FPS movement and mechanics of ranged/melee weapons.


Count your breath
A fun flash-style software I made during 2022's solar eclipse.
This is the way I spent my time not looking to the sky, but looking to the code making a fun thing!


Task System
A small idea of making an all-in-one software that helps the user to have every tool needed in one place, like calculator, real-time currency pricings, world-wide timings.
Had the chance to deal more with API requests, and focus on making an optimized experience with less hardware usage as possible.



Ballistic
My very first game jam participation, it was for GameZanga12 with the theme "Change the rules".
This game is made in 3 days.
It's about controlling the physics of the world to go to the end.


Converter
An app made by Unity for converting units.
My main practice here was making a clean, easy-to-use UI for apps in general.


Taxi Life
A simulation game about being a taxi driver, taking care of customers comfort and delivering them to their destinations as fast as possible.
Main focus is to make a realistic street environment with realistic car controls by adding fuel limit and gear switch, giving controls variety through letting the player choose playing with keyboard or joystick.


Routine Handler
This app was my best UI design at its time.
It was a practice for me to manage various data for multiple users with a clean interface.
The idea of it is to make routines and each routine has tasks resets every quantity of time (day, week, month, etc.).



Phantom Shift
A participation for Global Arabic Jam 4 with the theme "You are your enemy".
My game took the #4 rank between 19 entries.
The first game I add multiple languages in it (English, Arabic).
The idea is that you have phantoms that copy your movements but delayed, and you need to avoid them by not moving in the same way twice.



غرسة النجاة
A participation to GameZanga Special Edition with the theme "غرسة (sapling)".
It was my very first time to work with a team, unfortunately we were not able to finish in time (3 days).
The idea is to plant saplings and then put the trees beside the factories on the planet to keep the planet healthy.


Ballistic: Knockout
A simple local-multiplayer physics-based competitive game focusing on knocking other players out of the platform by pushing them.

Save From The Storm
The same idea as "غرسة النجاة" which is to save the environment from factories stem by planting more trees.


Skyline Flight
This game focuses on aerial skills of controlling an airplane with dynamic speed changes on rolling the plane and going with/opposite gravity direction.
The idea is to go through each ring and shoot rhombuses with paper planes.


QuickURL
A Windows forms app made using .NET workflow.
The app saves time as you add multiple URLs in one preset to open them in one click, even paths for specific files locally on computer works too.
It was the first vibe-coding project I made using Microsoft Copilot.
You can get it from here: https://polygon-dev.itch.io/quickurl

Cube Runner 2
A remake for Cube Runner.
This remake focusing on better gameplay controlling with variety to choose keyboard or joystick, and more creative levels and mechanics like shifting the gravity to another direction.
You can get it from here: https://polygon-dev.itch.io/cube-runner-2



Clay Party
A participation for GameZanga13 "خُذ وأعطِ (Take and give)".
This game is made in 3 days.
The game idea is to get an object's name and then give it back as a clay object.
I worked with team to finish this game and we got #12 in creativity between 161 entries.
You can get it from here: https://el3tek.itch.io/clay-party



The Flying Crates 2
An attempt to remake The Flying Crates.
Added crates spawn on rarity by using ScriptableObjects, and better crate detection using Raycast.


أحلام طفل عشوائي جدا
A participation for GameZanga14 with the theme "أحلام (dreams)".
My first time to make a story game and acting with my own voice.
This game is made in 3 days.
It shows the dreams of a random normal child, but his dreams have another opinion, I used psychology to make a deep story not shown only using signs in his dreams.
Got the #4 in theme and the #5 in audio between 158 entries.
You can get it from here: https://polygon-dev.itch.io/randomchilddreams-arabic



| Updated | 21 days ago |
| Status | Released |
| Category | Other |
| Platforms | Windows |
| Author | Polygon dev |
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